Ajoute un demarrage par appui long du chrono cube

This commit is contained in:
2026-04-12 18:18:43 +02:00
parent d75234b15f
commit 2dc41cc758
2 changed files with 188 additions and 17 deletions

185
app.js
View File

@@ -7,6 +7,7 @@ const DEFAULT_BLOCK_DURATION_MS = 180000;
const DEFAULT_MOVE_LIMIT_MS = 20000;
const TIME_MODE_INITIAL_CLOCK_MS = 600000;
const CUBE_TIME_CAP_MS = 120000;
const CUBE_START_HOLD_MS = 300;
const PRESETS = {
fast: {
@@ -579,6 +580,10 @@ function initCubePage() {
replayCubeButton: document.querySelector("#replayCubeButton"),
resetButton: document.querySelector("#cubeResetButton"),
};
const cubeHoldState = {
white: createCubeHoldIntent(),
black: createCubeHoldIntent(),
};
const openModal = () => toggleModal(refs.helpModal, true);
const closeModal = () => toggleModal(refs.helpModal, false);
@@ -592,17 +597,8 @@ function initCubePage() {
}
});
refs.whiteButton?.addEventListener("click", () => {
handleCubeTap("white");
dirty = true;
render();
});
refs.blackButton?.addEventListener("click", () => {
handleCubeTap("black");
dirty = true;
render();
});
bindCubeButton("white", refs.whiteButton);
bindCubeButton("black", refs.blackButton);
refs.primaryButton?.addEventListener("click", () => {
if (match.result) {
@@ -641,7 +637,46 @@ function initCubePage() {
replaceTo(SETUP_PAGE);
});
function handleCubeTap(color) {
function bindCubeButton(color, button) {
if (!button) {
return;
}
button.addEventListener("pointerdown", (event) => {
handleCubePressStart(color, button, event);
});
button.addEventListener("pointerup", (event) => {
handleCubePressEnd(color, button, event);
});
button.addEventListener("pointercancel", () => {
cancelCubeHold(color);
render();
});
button.addEventListener("lostpointercapture", () => {
cancelCubeHold(color);
render();
});
button.addEventListener("contextmenu", (event) => {
event.preventDefault();
});
button.addEventListener("click", (event) => {
if (event.detail !== 0) {
event.preventDefault();
return;
}
handleCubeKeyboardAction(color);
dirty = true;
render();
});
}
function handleCubePressStart(color, button, event) {
if (match.result || match.phase !== "cube") {
return;
}
@@ -650,6 +685,79 @@ function initCubePage() {
return;
}
if (match.cube.playerState[color].running) {
return;
}
const holdIntent = cubeHoldState[color];
clearCubeHoldTimeout(holdIntent);
holdIntent.armed = true;
holdIntent.ready = false;
holdIntent.pointerId = event.pointerId;
holdIntent.timeoutId = window.setTimeout(() => {
holdIntent.timeoutId = null;
if (!holdIntent.armed) {
return;
}
holdIntent.ready = true;
render();
}, CUBE_START_HOLD_MS);
try {
button.setPointerCapture(event.pointerId);
} catch {
// Ignore browsers that do not support pointer capture on buttons.
}
render();
}
function handleCubePressEnd(color, button, event) {
if (match.result || match.phase !== "cube") {
cancelCubeHold(color);
render();
return;
}
if (match.cube.times[color] !== null) {
cancelCubeHold(color);
render();
return;
}
if (match.cube.playerState[color].running) {
captureCubeTime(match, color);
dirty = true;
render();
return;
}
const holdIntent = cubeHoldState[color];
const wasReady = holdIntent.pointerId === event.pointerId && holdIntent.ready;
cancelCubeHold(color);
try {
button.releasePointerCapture(event.pointerId);
} catch {
// Ignore browsers that already released the capture.
}
if (!wasReady) {
render();
return;
}
startCubeTimer(match, color);
dirty = true;
render();
}
function handleCubeKeyboardAction(color) {
if (match.result || match.phase !== "cube" || match.cube.times[color] !== null) {
return;
}
if (match.cube.playerState[color].running) {
captureCubeTime(match, color);
return;
@@ -658,6 +766,21 @@ function initCubePage() {
startCubeTimer(match, color);
}
function cancelCubeHold(color) {
const holdIntent = cubeHoldState[color];
clearCubeHoldTimeout(holdIntent);
holdIntent.armed = false;
holdIntent.ready = false;
holdIntent.pointerId = null;
}
function clearCubeHoldTimeout(holdIntent) {
if (holdIntent.timeoutId !== null) {
window.clearTimeout(holdIntent.timeoutId);
holdIntent.timeoutId = null;
}
}
function renderCubeZone(color) {
const isWhite = color === "white";
const button = isWhite ? refs.whiteButton : refs.blackButton;
@@ -666,11 +789,16 @@ function initCubePage() {
const cap = isWhite ? refs.whiteCap : refs.blackCap;
const hint = isWhite ? refs.whiteHint : refs.blackHint;
const playerState = match.cube.playerState[color];
const holdIntent = cubeHoldState[color];
const time = match.cube.times[color];
const holdArmed = holdIntent.armed && !playerState.running && time === null && match.phase === "cube" && !match.result;
const holdReady = holdIntent.ready && holdArmed;
name.textContent = playerName(match, color);
result.textContent = formatCubePlayerTime(match, color);
cap.textContent = renderCubeCap(match, time);
button.classList.toggle("cube-hold-arming", holdArmed && !holdReady);
button.classList.toggle("cube-hold-ready", holdReady);
if (match.result) {
button.textContent = resultText(match);
@@ -700,9 +828,23 @@ function initCubePage() {
return;
}
button.textContent = "Demarrer mon chrono";
if (holdReady) {
button.textContent = "Relachez pour demarrer";
button.disabled = false;
hint.textContent = "Le chrono partira des que vous levez le doigt.";
return;
}
if (holdArmed) {
button.textContent = "Maintenez...";
button.disabled = false;
hint.textContent = "Gardez le doigt pose un court instant pour armer le depart.";
return;
}
button.textContent = "Maintenir pour demarrer";
button.disabled = false;
hint.textContent = "Chaque joueur lance son propre chrono quand il commence vraiment.";
hint.textContent = "Maintenez la grande zone, puis relachez pour lancer votre chrono.";
}
function render() {
@@ -745,7 +887,7 @@ function initCubePage() {
refs.centerValue.textContent = "Chronos lances";
refs.spineLabel.textContent = "Arrets";
refs.spineHeadline.textContent = "Chaque joueur se chronometre";
refs.spineText.textContent = "Chaque joueur demarre quand il veut, puis retape sa zone une fois le cube termine.";
refs.spineText.textContent = "Chaque joueur demarre en relachant sa zone, puis retape sa zone une fois le cube termine.";
refs.primaryButton.textContent = "Attendre les deux temps";
refs.helpStatus.textContent = refs.spineText.textContent;
} else if (match.cube.times.white !== null || match.cube.times.black !== null) {
@@ -753,7 +895,7 @@ function initCubePage() {
refs.centerValue.textContent = "Un temps saisi";
refs.spineLabel.textContent = "Suite";
refs.spineHeadline.textContent = "Attendre l'autre joueur";
refs.spineText.textContent = "Le deuxieme joueur peut encore demarrer puis arreter son propre chrono quand il le souhaite.";
refs.spineText.textContent = "Le deuxieme joueur peut encore maintenir puis relacher sa zone pour demarrer son propre chrono.";
refs.primaryButton.textContent = "Attendre le deuxieme temps";
refs.helpStatus.textContent = refs.spineText.textContent;
} else {
@@ -761,7 +903,7 @@ function initCubePage() {
refs.centerValue.textContent = "Pret";
refs.spineLabel.textContent = "Depart libre";
refs.spineHeadline.textContent = "Chaque joueur lance son chrono";
refs.spineText.textContent = "Au debut de sa resolution, chaque joueur tape sur sa grande zone pour demarrer son propre chrono.";
refs.spineText.textContent = "Au debut de sa resolution, chaque joueur maintient sa grande zone puis la relache pour demarrer son propre chrono.";
refs.primaryButton.textContent = "En attente des joueurs";
refs.helpStatus.textContent = refs.spineText.textContent;
}
@@ -1641,6 +1783,15 @@ function createCubePlayerState() {
};
}
function createCubeHoldIntent() {
return {
armed: false,
ready: false,
pointerId: null,
timeoutId: null,
};
}
function normalizeCubePlayerState(playerState) {
return {
running: Boolean(playerState?.running),